Triangles: 250k
Vertices: 124.7k
More model informationThis is a test I used to begin to understand the relationship between macrophotogrammetry scale and texture quality when viewed on Sketchfab via webVR. Overall, I’m really pleased with this quick test and the scale you can experince in a VR headset before the quality starts to drop off. It seems like 1:30 - 1:60 seems to be the limit of a single 4K texture. I aim to now aquire specalized tripods to properly capture these kinds of scenes.
Created in RealityCapture by Capturing Reality from 19 images in 00h:31m:24s.
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Mar 21st 2017
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