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Just an upload test of my old high poly creature called “Rockfist”.
The base mesh for the creature was made from a Zsphere, which i added high poly detail sculpt and polypaint textures later on. Posing was done with transpose master and the overall total polygons for this scene was about 29 million polygons before i later decimated them with Decimation master to reduce the polycount.
The buildings, bus, street pavements, cable wires and helicopter were modeled with Maya. Sorry if the resolution of the mesh and textures were not so great, its simply because i didn’t have enough time to tweak again back the decimated mesh, which later i need to re-upload, and re-apply back again all the textures and material settings for each objects.
Again this is just a test playing with Sketchfab.
This “Rockfist” creature was featured in 3Dartist magazine issue 78.
For the final render result, you can look at: https://www.artstation.com/artwork/gyAK
Hope you guys can still enjoy it :)