Triangles: 4.8k
Vertices: 2.4k
More model informationI experimented with the same technique as I used on the tree trunk earlier today and tried to make a rock. It was a bit more clean now that I know what to look out for, although normals can mess things up sometimes.
The process was that I added an ico in blender, added a multiresolution modifier, then sculpted details (scrape, flatten, crease). Once finished, I made aduplicate and took down the multires resolution to 1. That became the low poly, and the multires with 4.5 detail levels became the high poly. Imported to SP, added similar material as with the tree trunk, baked out textures, composited in Blender. I’m not 100% happy with the result yet, but we are getting there.
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