Handpainted game Character model with Low-Mid poly budget. Used for mobile games that have fantasy theme.
Workflow includes of making the base model in Maya to get the shapes. Sculpting is done to get all the details needed and then low poly version is created in Maya. Texturing is done through Substance, Mudbox and Photoshop. AO is baked in 2 ways, one from Normal map and one from the object AO. Lightmap is created in Maya. All these maps are baked into single Diffuse map to the output.