The model is highly optimised, which is great of games. But because it was a student assignment, the model does not use modern PBR materials, in most cases.
Tipp: If used in a Game Engine, like Unity or Unreal, replace the “decals” like the manhole-cover with an actual decal shader / decal system, to avoid floating geometry. If you wonder why it is floating, it floats to prevent z-fighting, which appears earlier in 3DS Max then in other software.
This is my final result for the end assignment of 3D Low Poly Semester 1 on the Howest University DAE. Goal was to create a small part of a city (in my case rome) in the quality of Half Life 2. Due to time constraints the whole restaurant furniture is missing. But the result is technical very well done. It only lacks a bit of details around the houses.
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