This asset was created to fit the scale of a standard human + the collision of Unreal Manni.
This model was created using Blender’s Normal Data Transfer and Bevel workflow, after blocking out the room as 1 solid mesh the panels were divided by material such as Walls, Trim, Ceiling, Floor, Walls. This is a Non Manifold Mesh and reconstruction as an air tight body would take some edge loops and finesse.
This model is predominently to showcase the runtime happy vert count and data transfers with a bit of production lighting.
There are a few edges that are not touching an adjacent surface (ignore ceiling as Sketchfab seems to not know how to rotate all mesh uniformly after reimporting the asset) the bottoms of the walls on the interior corners, where it meets the trim, under the nook, and outside window corners are the only real seams that are visible at odd angles or very very close range.
This room is one of five custom shapes.
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