Triangles: 1.8k
Vertices: 1.2k
More model informationAn old wood shield found abandoned on a forest path.
Wanted to work on a dense model that showcased high to low poly workflow, sculpting, and complex texturing. I also decided to go for an aggressive low poly and tried to push it as low as i could without losing detail.
Modeling was done in Maya Sculpting was done in Zbrush Texturing was done in Substance Painter
here is a link to the artstation post that has two beauty renders in unreal engine 5 https://www.artstation.com/artwork/5vZB6z
Comments