Triangles: 58.2k
Vertices: 31.7k
More model informationThis project started out as me being heavily inspired by Escape from Tarkovs desolate feeling that every map they make seems to have. I worked from a concept art which was graciously okayed for me to use and put on my portfolio by Alexandra Roslik! Thank you once again! One of the problems I had to solve on this project was stopping myself from getting caught in the scope creep. I changed a few things about the gas station and added an interior as well as the back of it, but kept trying to add more and more as I went on, which resulted in me having to step back and remember it had to be finished sometime.
Software used : Maya Blender Substance Painter Photoshop
Art by Alexandra Roslik
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