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This diorama was a university project to practice tileable 3D assets and seamless textures! From the imposed themes, I chose Ori and the Blind Forest as my artistic direction. I couldn’t resist sculpting more wood and playing with fantasy effects! I took the opportunity to learn how to incorporate opacity and emissives channels to my textures. Each of the four cube is unique as there are six different half-faces to chose from, and the circle of pebbles can be divided into 3 different quarters; the grass texture was made in Photoshop to be seamless. Everything was made by me, from modeling, sculpting to texturing.
Softwares used: Autodesk 3ds Max, Maya, Substance Painter and Photoshop
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