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Rusty metal floor texture 3D Model
The texture was created by following this tutorial: https://www.youtube.com/watch?v=NzKtubDsC9o
It is done in Substance Designer, seamless, and in 2k. The default cube has a displacement on it with the height map.(Blener modifiers applied.) Hence, in Sketchfab there is no displacement used but I added the texture so you can use it to make the same mesh.