Triangles: 16.3k
Vertices: 8.3k
More model informationI tried doing a full body gnome in blender by sculpting. I created a high poly mesh, retopolyged it for optimisation, UV unwraped and baked a normal map into the retopolgized mesh. After that, I paited the skin texture on top And rigged the character.
I moddeled and textured him with blender
P.S. the normal map is bugged in the sketchfab, In blender there is no problem with it
CC Attribution-NonCommercialCreative Commons Attribution-NonCommercial
Aug 27th 2020
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