Triangles: 30k
Vertices: 21k
More model informationThis was a University project where I was tasked to create a ‘Console spec’ weapon with a triangle limit of 30,000 +/-10% and a texture limit of 4096x4096. I decided to create a variation of the SA80 with some extra pieces on the gun as well as some personalised items, like the lion and the torch. I also had to have a camo variation, so I created two tiling camo designs using Photoshop and used these within Substance Painter. Triangle count: 29,987 Texture size: 4096x4096 Software used: 3ds Max Zbrush Substance Painter Photoshop
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