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Stuck in a rut modelling, so I fell back on something familliar and tried to model a spaceship in blender to get myself out of it.
To keep myself entertained I decided to go for something with a little twist, I wanted to see how far the Lazy-unwrap technique would work with a 4-pixel texture with blender’s mitmap interpretation.
Pretty pleased with the result, was def not liking the ‘detachable cockpit’ silouette to begin with but I stuck with it and it improved a lot after detailing.
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