Triangles: 12.9k
Vertices: 6.5k
More model information-
I created this character a while back (2 years ago I believe) and I finally got to model them this year for class!
-
There’s quite a few things I definetly need to go back and touch up on (sub as the seams in the normal mapping) but overall Im quite proud of it!
-
Modeled it in Zbrush first and then retopologized it in Maya, I tested doing the normal mapping in Substance Painter tho I do need to practice and mess with that program a lot more.
May 9th 2018
Comments