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3D Game mesh of Samus Aran in Metroid Fusion and I used two rendering pipelines in this 3D model. The first one I used a Unlit/Falloff Pipeline where all 3D model details are baked in the Texture, this is the same technique used in Jake and Tess: Finding Monsters Adventure game and is a very good technique for mobile devices. The Second one I used Substance Painter to create all maps for PBR rendering.