Triangles: 5k
Vertices: 5.3k
More model informationI love Metroid since I can remember. Decided to do this model to learn more about Maya, UVing and make the lowest poly count i can. Sadly my model was getting all squared here even with normal maps, soo i had to up 1 smooth subDiv, but its ok for me. I’ve learned a lot on the process of making this Morph Ball. Even if it is simple i’m really happy with the results and my progress learning 3D and Maya. Hope you like it =D
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