Triangles: 20.8k
Vertices: 11.5k
More model informationFor this character I wanted to create a sci-fi character which has organic and hard surface modeling which was also stylized (semi overwatch) and realistic, The hard surface armor pieces mostly have diferent materials making it look like this character probably made his armour from a reckage or some sort. A few comments and suggestions on how I could improve would be great ! (sorry I forgot about the nipples btw )
concept http://krishnacpatel.deviantart.com/art/Sand-marauder-662904139
high poly sculpt http://krishnacpatel.deviantart.com/art/Sand-Marauder-3D-664045093
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