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A game ready Winchester sawed-off shotgun. This asset is designed to be used in games with a focus on realism. My focus for this piece was to have another crack at weapon modelling and continuing my practice of making clean topology. As for the texturing I was very maticulate with telling a story of the shotgun’s owner by using context clues and appropriate levels of wear.
Asset use case: This level of detail is designed to be used in the hands of a first person character or meduim distance shots where the camera is close enough to require the medium to high poly count but not far enough where the performance decreases with minimal return (i.e background prop).