Triangles: 57.3k
Vertices: 29k
More model informationA simple scene of a broken road, this project was to get some substance designer work done, I also got great experience with 3DS Max’s ProBoolean and some re-meshing in Zbrush All models, textures and other assets are my own. Meshes made in 3DS max, some tweaked in Zbrush
Textures baked in Xnormal and substance designer and objects were textured in substance painter.
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