Triangles: 13.8k
Vertices: 13.8k
More model informationJust a simple car for animation homework.
Could’n even figure out how to get the PBR textures work properly back in in Maya and here =/
So imported the Base color, and messed with the silders for the rougthness and some other things…
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Model with Maya 2016.
The tyres and rims are modelled by one of my groupmates
Textured with Substance Painter 2
Reference from ford-mustang-shelby-gt500
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