Triangles: 5.8k
Vertices: 3k
More model informationSciFi Container asset for realtime rendering (Unity or Unreal i.e.). The point of this was to make decent looking hardsurface game prop without baking details from high poly to low poly. Most edges are beveled and have modified normals by using “Set Normals From Faces” command in Blender. For small texture details I’ve used mostly premade alphas from https://jrotools.com/ as an “Anchor points” in Substance Painter.
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