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The goal of this project was to study in detail the entire process of creation of an HD Game Asset, based on one of my previous concept. From the Baking process to the final PBR texture, using Substance Designer.
It’s also the result of an awesome collaboration with Allegorithmic!
- 3D Model information:
The Helmet is fully modeled and operational. Unwrapped on two Uv set to maximise the definition. (All parts are separated with no missing geometry).
The PBR Textures are in 4K resolution (Metallic/Roughness worflow).
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