Triangles: 20.9k
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More model informationWork on the Omercan Cirit concept. During the work, the standard pipeline was used: blocking - low poly - high poly - UV - baking - texturing. With the transfer to Unreal Engine 5 and the creation of a scene in it for further presentation. Thanks to this project I got much deeper into texturing and discovered Unreal Engine 5, which turned out to be quite an easy, feature-rich and enjoyable experience, which charged me to keep sitting in it and trying new things smiley Thanks for reviewing this work and good luck to you)
CC AttributionCreative Commons Attribution
May 1st 2023
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