This is my Character for my final exam at GPB (3D game desing).
Additionally, this Model is the second Character model i´ve ever finished and my fist take on a Hard-Surface Character ever. I designed and created the character model, textured it, gave it bones and animated it and created some sounds for walking, shooting etc.
Workflow Creating moodboard -> Creating a concept (Sketchbook + Photoshop)-> Mudbox sculping-> 3ds Max retopologize-> modeling individual parts-> Texturing (Substance painter) -> 3ds Max rigging-> 3ds Max animating
I only had one problem which was my inexperience in Hard-Surface Characters. Setting bones was a trial to test my patience, but in the end it was alright (for setting bones and creating animations for the first time)
This Model does not use my bones, rig by www.mixamo.com
No animation is used for a better display of my Charater Model.
CC AttributionCreative Commons Attribution
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