Triangles: 1.2k
Vertices: 618
More model informationSimple Tool Assignment for Game Asset Pipeline at Howest DAE Modelled in Maya, both lowpoly and highpoly (subD), textured in Substance Painter
I am very happy with how they turned out! Simple asset to model so I spent a lot of time on texturing and tried new techniques, keeping in mind what GAP lessons have taught me :3
I’ll keep working on it, rendering in Unreal Engine 5 and probably animating it just for fun. Feedback always appreciated!
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