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Meet the captain, the first in a series of nautical themed characters.
He is a low to mid poly character created for easy use in your project. The model is created with a pbr pipeline and includes textures to be used with popular realtime engines.
He uses a standardised human rig to allow animation mapping from many sources such as mocap data from mixamo.
The skeleton does contain some extra joints for bespoke animation/dynamic joints a simple face rig and some fun blendshapes.
The download contains.
-2 fbx files of the skinned character, one without blendshapes and one with.
-a maya lt file with the skinned meshes and blendshapes.
-Separate objs of the blendshapes
-3 sets of high res textures. Standard pbr, unity and unreal.
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