Second go came out better. Only used two materials this go round. A UV texture and an Emission outline…the emission outline is nowhere to be seen lol. My frist attempt that was ALL I got correct lol.
Update (Sep 28): I have a third attempt to upload, however Sketchfab refuses to upload my OBJxMTL the way that it looks in Blender. So I have officially lost interest in trying. If you wish to see how it turned out you can do so on Instagram @common_bancho I truly dislike that after struggling to learn Blender and the battle with when to generate use shaders, what their heirarchy has to be, etc for them to even appear correctly there, I have to have a seperate battle in Sketchfab. I’m tired and I don’t give a fxck at this point. See you next model.
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