Triangles: 292.8k
Vertices: 146.4k
More model informationthis model was built using the screencast of a walk through an abandoned Second life landmark. I used visual SFM to classify and build some point clouds, CMVS to create dense clouds then I used Meshlab to reconstruct the surface. this is at least as raw, disorganised and meaningful as a “memory” of second life.
CC AttributionCreative Commons Attribution
Jan 7th 2017
Comments