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Semi-medieval town, helmet-held 360 camera
3D Model

Avatar of flymax63
Maxime Lhuillier
pro
2.6k
2553 Views
7Like
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Triangles: 2.3M
Vertices: 1.4M
More model information

This model is best viewed by selecting the first person mode in navigation setting and slow speed (eg 0 or 1) and navigating at the neighborhood of the series of small gray cones. It is computed from a video pair taken by a helmet-held 360 camera (Gopro Max) and by walking during 15 minutes in a town (Montpeyroux, France). The cones indicate locations of the camera.

See also a fully textured version (with higher resolution) for several VR headsets at https://maximelhuillier.fr

The main steps of the reconstruction method are in my publications: self-calibration (3DV‘15, CVIU‘17), structure-from-motion (BMVC‘07, IVC‘09), surface reconstruction (CVIU‘18 improved by IC3D‘19), curves are matched (PAMI‘02) and integrated in the surface, texturing (IC3D‘20).

The original textures are divided by 3. The surface is simplified (edge collapses). The multi-camera model is non-central and global shutter.

Here is an image of the input video

Published 2 years ago
Dec 12th 2020
  • Cultural heritage & history 3D Models
  • Places & travel 3D Models
  • medieval
  • town
  • omnidirectional
  • immersive
  • 360-camera
  • photogrammetry
  • scan
  • car
  • building
  • street
  • montpeyroux

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