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Sharp cliff
3D ModelNoAI

Avatar of SibeYu
SibeYu
482
482 Views
7Like
Report
Triangles: 103.5k
Vertices: 52.1k
More model information

This model may appear in the games I develop I’m trying to be a seller (unless I have a company?).

Some small models may be uploaded for free in the future. After all, large high-detail models need a lot of time and energy to make .

The model was shot using a drone and was generated from 26 8064 × 6048 pixel photos.

Material of use one 8K UV

On the UV side, I did some research to improve the utilization of texture pixels

  1. Avoid islands being cut too small (even if the spacing of a small island is equal to that of a large island, if there are many small islands then a lot of pixels are spent on the spacing, resulting in low utilization of the map. )
  2. Narrow the distance between the islands (narrowing the spacing is also a way to improve pixel efficiency but too small a spacing will overlap the islands in the game engine).
  3. Ensure the above two points at the same time to reduce UV deformation (Large distortions will cause obvious visual errors when baking normal AO maps).
Published 4 years ago
Jun 7th 2022
NoAI: This model may not be used in datasets for, in the development of, or as inputs to generative AI programs.Learn more
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