Loading 3D model
Like in the Mosquito in Amber, most of my attention was spent on normal maps, roughness and refraction settings to try to make this model as realistic as possible.
I actually had to create a secondary internal surface for the bottle, and also relied on clear coat options for the glass material in order to try to give the model a feeling of thickness.
To try to get the opacity right, I used refraction on the outer layer (normals offset checked), and alpha-blending on the inner one.
All of the modeling was done with Blender, but the critical part for the model aesthetics relies on Sketchfab materials and post-processing.
Another ship in a bottle
Has got no place to sail
To see the waves getting darker every hour
The stars have lost their power
In the sky
Beck, Ship in a bottle.
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