Triangles: 7.3k
Vertices: 3.7k
More model informationHello ppl) I made an oval ship/outdoor wall lamp in Blender (for Cycles). It’s low poly model with only 7333 tris and easy-to-use PBR materials.
There are three separate meshes with two materials: - frame and screws (brass material) - made as procedural texture in Blender which I’ve baked to separate maps: color, roughness, bump (for both meshes) - glass - I made low & high poly models in Blender and used Substance Painter to bake cool-looking normal and AO maps, and color map I baked from procedural glass texture in Blender. It was a painful long way with tries and fails and new workflows but I hope someone could find it useful)
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