An enemy I designed, modelled, animated and textured for a 2.5 D sidescrolling game my team and I developed at university. This enemy would function as a ranged shooter, attacking you with projectiles as soon as you got close. This enemy was the second enemy you encountered, after the patrolling slime. He was purposely made to look more menacing, hence the skull appereance. The baking error in the corner of its mouth wasn’t of much concern as in the game the enemy would be surrounded by a lot of particle effects - hiding the error. . This was one of the firsts time I ever worked on a 3D creature. I made many mistakes, but also learned a whole lot in the process. . Modelled and UV mapped in 3ds Max. Rigged, weightpainted and animated in Maya. Textured in Substance Painter. Later implemented in Unreal Engine 4. . - June 2018
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