Triangles: 27.4k
Vertices: 13.9k
More model informationCharacter I worked on during a 3 month college project. Game is inspired on old school platforming where your experiment went wrong and you were shrunk down to really small size. You must shrink and expand the objects around you with your gun to solve puzzles and try get yourself back to normal size. This was the only character in the game and was the first character I have worked on so I wasn’t too worried about poly count. Main reason for high poly count was that we planned on using cloth physics for several parts of the model.
Comments