3D scene made for an escape game in association with Speedernet. Visit the scene specially designed for VR.
Scene made in 3DsMax for modeling, lighting and rendering. 3D-Coat for creating PBR textures.
Staff: 3D Modeling, texturing & rendering: Charles Coureau, Pearl Pegaz Illustrations: Gael Roulin, Laura Meheust, Frederic Gide Script/story: Benjamin Fuzet