Triangles: 37.9k
Vertices: 35.6k
More model informationThe game I made these for is live on the app store! Go check it out!
Put this together to replalce the smaller group shots I had up here. I think seeing them all (or at least the ones I like anyway) in one place is more effective than grouping them up into sets.
the textures for each character are just 64x64. They use the nearest-neighbor/point filter shading technique where you stretch UVs over color breaks to get color breaks without needing an edge along the lines.
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