Triangles: 248.6k
Vertices: 243.3k
More model informationJust another model i made when i got bored no real purpose to it
EDIT: Ok once again this was when I thought the only way to smooth was subdivision surface (Whoops) so the model has WAY too many polys for me to reccomend it as a game asset. You can always try though. Also it is a .blend so you can try using a decimate modifier (think thats it) to lower the poly count.
CC AttributionCreative Commons Attribution
Jun 24th 2016
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