Triangles: 686.5k
Vertices: 343.7k
More model informationPlayed through MGS V - The Phantom Pain to completion recently and really enjoyed it. Around the same time I started watching a lot of Josh Gambrell’s videos on YT about hard surface modelling.
I needed something new to make in Blender and I guess this sort of came to fruition. Lots of hours put into straight up modelling on this one, very fun workflow! Goal was to model it in such a way that it was functional to a certain degree. Also, this has a suppressor while Quiet’s weapon does not in game. I tried without, but it looks way cooler so I kept it.
Tried my best with baking textures, but it was very frustrating… wish that part came out better. Still looks fantastic in Blender!
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