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This model clearly exhibits an untextured mesh of a human anotimcal skeleton. This includes the spine, head, arms, legs and all other bones of the human body. Also in the file, is an armature rig that moves all body parts.
The rig can be accessed by moving into ‘pose mode’ and roating or moving the desired armature bone. This will result in corrresponding movement with the bone, allowing it o be very useful for animation.
The bone is quite low-poly, posessing a minimum face and vertex count. Soon, a textured rendition of this mode will be made abvailable for sale, selling along with an unrigged skeleton head mesh.
More following will corresponsingly lead to more models, so if this one is enjoyed, and ‘liked’, there will be more free ones to come.
Please comment any questions or queries.
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