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SketchfabCanChallenge - Toonie Brewery 3D Model
My submission for the Challenge. Very fun. My workflow consisted of:
- Import into Blender to export UV map
- Using the UV map in Photshop
- Create Can design in a separate document
- Copy onto UV map coordinates in PS
- Import into substance painter as texture and paint directly onto UV map. Went a bit wild with the can material which includes 2 discreet grunge maps, A dirt later for the cavities and some extra fun bits such as the laser codes.
Looking forward to the next one!