Triangles: 40.5k
Vertices: 20.6k
More model informationSome quick texturing practice. Sculpted something in Zbrush without paying too much attention to topology or polycount. Didn’t want to go for just a normal skull so I decided to make it more interesting. Texturing was done in Substance painter.
CC Attribution-NonCommercialCreative Commons Attribution-NonCommercial
Sep 8th 2019
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