Triangles: 70.1k
Vertices: 41.7k
More model informationThe result of a manual retopology of a skull in Blender. 100% quads manifold mesh with procedural bevels for manufacturing. It took 4 hours for the exterior and 10 hours for the interior. Exterior part workflow screencast - https://youtu.be/1lTisdoRTak
CC AttributionCreative Commons Attribution
Aug 21st 2022
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