Triangles: 544
Vertices: 537
More model informationA simple fanart of the most iconic TES helmet.
Last week I lost my wacom tablet (due to a lighning), So I tried to change style, from handpainted, WOW style, to something more geometrical with simple textures, that I can do using only baked maps and what is possible to me to do with a mouse (and I’m really bad with a mouse).
544 faces, textures and maps (1024x1024): diffuse, normal and ambient occlusion
Using post-processing effects in Unity: Antialising (FXAA3) and Screen Space Ambient Occlusion
Modeling: Blender Maps baking: Substance Painter Texture: Photoshop Rendering: Realtime PBR with Unity 5
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