Triangles: 496.3k
Vertices: 248.9k
More model informationLOWPOLY mesh of the monster itself High vertice count comes from fluid slime on the floor, which is a separate mesh and can be easily deleted; Result of a 6-hour demonstration I gave to my class going back and forth between Zbrush and Blender. School: LUCA School of Arts, Belgium - Visual Design - Traject 3D. Students had a cosmic horror challenge for their first time sculpting in Zbrush. PBR workflow with both 2048 and 4096 Textures. Baked AO
Renders from Blender:
May 5th 2024
Now available on
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