‘’Slug Monster’‘, created for the personal game project ‘’Tunguska’‘, now canceled.
This is their animation when being defeated.
Slugs would be one the four enemies types of enemies from the game. Those would be slow, because of their size, but would deal high damage to the player with their attack, and highly increase their fear if their tongue trick would hit.
I was responsible for the 3D Model, Rigging, and Animation.
Concept Art and Texture made by Jackson Magalhães Pinheiro.
Every creature in the game would be human in the past, before being affected with high ammounts of radiation and experiments with the misterious Tunguska meteor. Their design were supposed to show some of their human’s trace still left.
The game’s camera was supposed to be an First Person Perspective. Sanity was hugely important, so the player wasn’t supposed to look at their enemies for too long. As a way of also bringing fear to the player, and not only their character, the models were supposed to be very detailed and scary.
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