IMPORTANT godot import => reimport 60 fps / optimizer OFF / interpolation mode nearest unity import => anim compression OFF / resample curves OFF unreal import => check similar options
-separation of the shooting and reloading animation.
-animation of the arming lever
-ejection animation of the empty ammunition during the reloading animation
-separation of the weapon’s scope into two meshes to hide it in play
-addition of sights when the scope is hidden
-add of ammunition and empty ammunition