Triangles: 253.3k
Vertices: 131.1k
More model informationHi everyone I want to share my entries for the #talenthouse #spacejammovie contest. My workflow was quite messy because I am always learning new things and testing different approaches, so, I used #zbrush for modeling #3dsmax for uvs, posing and particles, #mixamo for rigging, #substancepainter for textures #blender for look-dev and lightnings and #affinityphoto for color correction, flares and basic composite.
I hope you like it.
To watch renders in high resolution you can visit my Artstation https://www.artstation.com/artwork/Qr02WL
Here you will see a short explanation of my workflow for the creation of this character https://youtu.be/lg57t2scYv4
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