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Character done for a tutorial that is part of the advanced character production classes. The goal was to teach how to model, texture, skin and finalize a character with organic (reptilian) parts and hard surface parts in UE4.
Softwares used are ZBrush, 3DCoat, Substance Painter, Photoshop, Maya, XNormal, UE4.
The videos (in French so far) are on Youtube: https://www.youtube.com/channel/UCMDLSguGSJEt6s1Y7kpGVqA/videos
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