Triangles: 100k
Vertices: 50.5k
More model informationbased on the fourier approximation of a square wave by trig functions, the x and y components are multiplied together to achieve a 3d function whose z-value spends most of its time near 1 or -1. some fake water, sketchy background, and sea floor are added. can you tell how many sine terms were used?
CC AttributionCreative Commons Attribution
Mar 12th 2019
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