VRChat avatar commission. c:
This one took a bit of time as I had to learn a lot to make it.
The visemes are quite intense due to it being compatible with face tracking.
Subdivision and normal baking helped quite a bit with the detail of the character (a first for me).
Especially since it had to be low poly enough to run on the Quest under the “Medium” performance requirements.
Everything was done in Blender and Substance Painter.
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Thanks to Squid for extensively testing the rig and model in VR to better suit her body and proportions.
Special thanks to this plugin, Gret, and to Naelstrof for pointing me towards it. https://github.com/greisane/gret
At times, I began to lose confidence in making this, but my friends and partner helped me push through.
With the mesh, rig, and materials being done, I’m quite proud of myself.
(also: curse Sketchfab’s .jpeg compression for textures. That’s SO rude!!! 😡😡😡😡)
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